The Perception Neuron MOCAP system is based on individual sensors called Neurons. Each is no larger than a penny and weighs just over a gram. A Neuron houses an Inertial Measurement Unit also known as an IMU, with a gyroscope, accelerometer, and magnetometer. The ingenuity of our MOCAP system is that every Neuron is intercheageable and can be placed anywhere it's needed in an endless number of combinations.
ADAPTIVE
From capturing arm movement, to finger motion, to full body kinematics, the Perception Neuron system adapts to your needs. Just place the Neurons where they are needed and capture the level of detail and body movements you require for your project. The system can handle from 1 to 32 Neurons, and can function wirelessly via WIFI or onboard recording or wired via USB, giving you capabilities no other MOCAP system has ever been able to offer.
Gloveone
Gloveone: Feel Virtual Reality by NeuroDigital Technologies
The haptic smart glove to feel & touch real virtual reality
Gloveone's Newest Haptic Glove Has Impressive Tracking Tech
What if you could touch&feel everything in your screen or through virtual reality glasses?
Gloveone, the most visionary technology in Touch Virtual Reality for Fun&Serious games. Gloveone lets you to use both hands to sense and interact with virtual objects on screen or with VR glasses.
It is all about translating touch sensations into vibrations. There are several actuators distributed by the glove that vibrate at different frequencies, time and intensity to each other to accurately reproduce sensations.
Some of the capabilities are to feel the weight of objects, differentiate textures, feel the sound waves, caress, alerts like feel a warning about dangerous sensations like fire, smart controller, etc.
Gloveone technical specs include the most cutting edge technologies to ensure comfort and an extreme in game experience. They not only achieve the same precision as bare hands, but they even improve hand tracking thanks to sensor fusion with IMU sensor technology!
PrioVR
PrioVR: Suit up. Game on. by YEI Technology
PrioVR uses high-performance inertial sensors to provide 360 degrees of low-latency, real-time motion tracking without the need for cameras, optics, line-of-sight, or large, awkward equipment. All PrioVR needs is you.
PrioVR mocap suit turns your entire body into a gaming controller, motion tracking in VR
PrioVR’s sensors are placed on key points of your body to capture your movements and then translate them on-screen in real-time for a fully-immersive experience. PrioVR is wireless, allows for multiple simultaneous users, and will work anywhere–indoors or out, in capture spaces of any size.
Designed with you in mind, the PrioVR Dev Kit includes two hand-controllers with action buttons, triggers, and joysticks that liberate users from weighty wired connections. The joysticks allow you to navigate effortlessly through expansive worlds with ease, while the triggers support a familiar shooting experience. The PrioVR suit comes with demo games so you can experience the freedom of full-body gaming from day one.
Dexmo
By Dexta Robotics
Dexmo exoskeleton glove lets you touch and feel in VR
Dexmo Robotics has created a mechanical exoskeleton glove for VR use
Wireless Motion Capture
Compare to other force feedback devices, Dexmo is very light. It can run on battery power and work wirelessly for a relatively long time. Dexmo captures 11 DoF of users' hand motion. The mechanical linkage nature makes the readings much more robust compared to IMUs.
Variable Stiffness Force Feedback
The force feedback ability allows the user to feel the size and shape of any digital object, which greatly improves immersion. Variable stiffness is achieved by precise motor control. With this feature, each virtual object can have their own stiffness.
Microsoft HoloLens
Transform your world with holograms
Microsoft HoloLens is the world's first fully untethered holographic computer. HoloLens redefines personal computing through holographic experiences to empower you in new ways. HoloLens blends cutting-edge optics and sensors to deliver 3D holograms pinned to the real world around you.
Device Specifications
Optics
HoloLens has see-through holographic lenses
See-through holographic lenses (waveguides)
2 HD 16:9 light engines
Automatic pupillary distance calibration
Holographic Resolution: 2.3M total light points
Holographic Density: >2.5k radiants (light points per radian)
Sensors
HoloLens has sensors for environment understanding and human understanding
1 IMU
4 environment understanding cameras
1 depth camera
1 2MP photo / HD video camera
Human Understanding
Spatial sound
Gaze tracking
Gesture input
Voice support
Processors
The motherboard for Microsoft HoloLens
Intel 32 bit architecture with TPM 2.0 support
Custom-built Microsoft Holographic Processing Unit (HPU 1.0)
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